Campaign
Chase the Rainbow's lost Shards through duels, elites and bosses with unfair powers.
- 6 zones
- Up to 3 stars per rival
- 3 difficulties
- Sign-in required
The story
The Rainbow cracked into Shards, and each realm's boss grabbed one. You play a Baby Unicorn out to win them back, with a very helpful llama at your side. What could go wrong?
- Nursery Meadows: the base game.
- Plunder Bay: adds the Adventures expansion.
- Dragon Skies: adds the Dragons expansion.
- Realm of Legend: adds the Unicorns of Legend expansion.
- Rainbow's End: adds the Rainbow Apocalypse expansion.
- The finale switches to the Chaos Base Deck.
Beat a rival to unlock the next one. Cleared rivals stay replayable.
Duels, elites and bosses
- Duels are 1v1: first to 6 Unicorns wins.
- Against elites and bosses you need 7 Unicorns. On Unstable, they only need 6.
- Elites and bosses have powers. A countdown shows when the next one fires, at the start of their turn.
- Powers can't be Neighed. Watch the countdown and race it.
Some rivals bend the rules: the Black Knight starts with a Unicorn in his Stable, and the Warlock lowers your hand limit by one.
Boss powers
Queen Bee Unicorn- Royal DecreeTakes another turn
The Great Narwhal- Call of the DeepTakes its best card from the deck
Angry Dragoncorn- Scorching BreathDestroys your best Unicorn
Black Knight Unicorn- WarpathDestroys your best Unicorn
Warlock Unicorn- Dark PactRaises a Unicorn from the discard pile
Unicorn of Famine- FamineYou discard a random card
Unicorn of Pestilence- PestilencePuts a Downgrade into your Stable
Unicorn of War- WarpathDestroys your best Unicorn
Unicorn of Death- Grim HarvestTakes its best card from the deck
- Last RitesTakes another turn
- MortalityDestroys your best Unicorn
Death has three powers. Two of them wake up once you reach 4 Unicorns.
And the final boss? It steals your best Unicorn. Trust no one.
Stars and boons
A win earns 1 star. Each rival has two challenges worth 1 more star each, for up to 3.
- Win by turn 12 in a duel, or turn 16 against an elite or boss.
- Never play a Neigh
- Never lose a Unicorn to your rival
After a boss win, pick a boon you don't have yet: Lucky Pebble (an extra starting card), Pocket Neigh (start with a Neigh) or Bigger Saddlebag (hand limit one higher).
It stays with you for every match on this difficulty.
Difficulty
- StoryGentle bots and slow boss powers. Always open.
- NormalSmarter bots and faster boss powers. Unlocks when you finish Story.
- UnstableRuthless bots and the fastest powers. Losing to a boss sends you back to the zone's first rival. Unlocks when you finish Normal.
Restore the Rainbow on a difficulty to earn its campaign frame.
Why sign in?
Your progress, stars, and rewards are saved to your account.
Signed in, you can pick up your run on any device and replay the story scenes.
