How to play
Build a Stable of Unicorns before your friends do, and wreck their plans on the way.
- Race to 7 Unicorns
- One action per turn
- Hand limit: 7 cards
- Neigh means no
The goal
Be the first player with 7 Unicorns in your Stable. With 6 to 8 players, you only need 6.
Your Stable is your play area. Your Unicorns, Upgrades and Downgrades all sit there, and Baby Unicorns count toward the total too.
If a card’s text conflicts with a general rule, the card wins.
Setting up
Baby Unicorn (Rainbow)

Card Type: Baby Unicorn
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
- Everyone starts with 5 cards in hand.
- Baby Unicorns live in the Nursery, not the main deck.
- When the game opens, everyone grabs a Baby Unicorn from the Nursery. First come, first served.
- The Travel Deck skips the Babies: every Stable starts empty.
Your turn
- Beginning of turnResolve any card effects that trigger at the beginning of your turn.
- DrawDraw one card. The digital table does this for you.
- ActionPlay one card from your hand—or draw one more card instead.
- End of turnDiscard down to the 7-card hand limit, then pass the turn.
If the deck runs out, the discard pile is shuffled into a new deck.

Neigh means no
Neigh

Card Type: Instant
Play this card when another player tries to play a card. Stop their card from being played and send it to the discard pile.
Super Neigh

Card Type: Instant
Play this card when another player tries to play a card. Stop their card from being played and send it to the discard pile. This card cannot be Neigh'd.
When another player tries to play a card, you can answer with a Neigh. Their card is stopped and goes to the discard pile.
- A Neigh can be Neighed too, so chains get messy fast.
- Odd number of Neighs: canceled. Even number: the original card resolves.
- A Super Neigh ends the chain and cannot be Neighed.
Every opponent gets the same time to play or pass, keeping hands private.
Two-player duels
- You still need 7 Unicorns to win.
- With a printed deck, each player also starts with a Neigh in hand.
- A few cards are removed from the deck in 2-player games.
- Campaign duels are shorter: first to 6 Unicorns wins.

